The Building of the Card Enterprise
Dale Mellor, November 2012.
Figure 1. The
front and back covers of the book, made from slightly thick and
very glossy card (click for larger versions).
Ambling through the Smithsonian museum one day circa 1996 my future
darling girlfriend came across this book-kit to make a starship
Enterprise out of card, and had the good sense to purchase it as an
impromptu treat. She procrastinated over assembling it for 16
years, but when I saw it naturally I couldn’t resist but take it
and build. On first impressions it seems like a simple
push-out-and-slot-together kit that might be assembled by seven
year olds (as advertised on the back cover, figure 1b), but one
quickly realises on perusing the instructions printed inside the
covers that glue and degrees of planning, cunning and patience are
required.
Figure 2. The
instructions are found printed on the insides of the book
covers; the back cover printing is not warped as seen here, but
the book had suffered minor stress over a long time and the
pages had physically deformed a little (click for larger
versions).
The instructions provided (figure 2) are in fact absolutely
top-notch, and include such gems of advice as that you should
familiarise yourself with the complete build before you start, and
use whatever adhesives (contact, cement, double-sided tape, etc)
that you feel comfortable with in each situation; advice which
turns out to be immensely valuable and precisely the guidance an
intrepid constructor requires, although I think I would stop short
of using Sellotape or such like. All parts of the model itself are
clearly labelled on surfaces which finish up out of view on the
inside, and all surfaces which finish up in view are shiny and
printed with the ship’s surface detail, which at first sight
appears cartoony and cheap, but eventually suits the finished build
quality and degree of detail very well, to produce a model which
simply looks like it had been a whole lot of fun to assemble.
The construction exercise took place over an eight day period,
rests being required so that glue could become properly dry and
binding before the parts were stressed during later parts of the
build—the stresses mainly caused by the need to get fingers
deep inside structures in order to press seams together.
Figure 3. A
classical pose for the ship, in which all proportions appear
quite good.
Most of the model was glued with a stick of solid paper contact
adhesive, but I did resort to modelling cement for some of the
latter parts of the build. The contact adhesive works best overall
as it is quick to bind and set, goes invisible, bonds paper very
well and does eventually set quite hard, lending something to the
overall structural rigidity. It does suffer the disadvantages that
you need unfettered access to the surfaces to be able to apply the
glue, and you need to be able to get your fingers squarely on both
sides of a join in order to press it together firmly.
Unfortunately as the build of the model nears completion, both the
above disadvantages come to the fore and actually prohibit the use
of contact adhesive. The model suffers for the fact that at some
point you have to close in a mostly convex polyhedron (with curved
faces, and edges). The fundamental problem is that you can
construct a closed body as long as you can get your fingers inside
it to squeeze tabs together, but there inevitably comes a juncture
at which the body is finally closed off and you just can’t get in,
and that is where the contact adhesive fails to be of use; pressing
a joint entirely from the outside only serves to crush the model.
At this point I took to applying modelling cement which can be made
to run into seams where joins are needed, and doesn’t need any
force applying to work. The substantial disadvantages are that the
glue takes a long time to dry—even to acquire a satisfactory
adhesion—, and gets squeezed out of the join and consequently
onto fingers; I found myself many a time glued to the work and
pulling it apart in the process of reclaiming said digits.
Figure 4.
Another classical pose in which the proportions of the model
match with scenes from the programmes and films.
Out of exasperation I eventually took pains to acquire split pins
and small paper clips to hold seams together while the glue dried,
where it was possible.
Figure 5. The
compound curves, highlighted in red, which give the model all
of its structural stability.
Structurally, the best part of the model is the neck. The back
corners are compound curves (figure 5) joined by gluing many
(fifteen or twenty?) triangular tabs. The end result is an
impressively rigid piece of engineering. The saucer section
successfully gets its rigidity from the formed cone shapes top and
bottom, and the main body gets rigidity from a clever compound join
around the circumference of the deflector dish (at the front of the
main body), which also serves to provide finger access inside the
main body and to pop the model into shape. Surprisingly the edge
of the saucer section turned out well as this was a fiddly mess of
about 50 triangles, top and bottom, which needed gluing all the way
around inside the rim. However, a similar exercise around the
perimeter of the main body was much less satisfactory—despite
the remarks above, there was much less room to get fingers in and
so it proved impossible to get a clean bond all the way around in
one go. Modelling cement came to the rescue!
Figure 6. The
completed model from behind, showing some of the less pretty
artifacts of the construction and the very low positioning of
the nacelles. Note the suspension tab in the middle of the
back of the model.
The nacelle supports are the worst aspect of the model (see figures
6 and 8), which amount to bits of bent card with scant control over
the forming; these shapes are very wrong to begin with (the
nacelles are too low relative to the position of the saucer), and
are so feeble as to be barely capable of actually supporting the
nacelles (they are not maintained in a parallel, horizontal
attitude). It is difficult to make a thin shaped curve out of
card, and the solution adopted, to place two pieces next to each
other, glued over the entire contact surface and then stressed so
that the amount of card on the inside of the bend is shorter than
the outside, is a fair attempt at a solution to this problem. But
the end result is still flimsy and not the correct shape.
Unfortunately the televised design, being intrinsically minimalist,
shows no buckles, webs or ridges, so it would seem that the only
way forward with card is to give the supports some thickness and
inside the cavity put some sideways tie strips, with plenty of tabs
to allow the gluing to provide integrity. The designers of the kit
probably thought that this was too fiddly for a toy. The nacelles
themselves have poorly defined shapes, capped with rounded ends
which are not realized well (difficult to do with card, but
still...).
Figure 7. The
Enterprise: boldly going forward, never in reverse!
In the long run the model does, unfortunately, pull itself apart.
The glue, whatever variety, does eventually fade and the fact that
all parts of the assembly are under tension means that seams split
and the model eventually fails without careful maintenance. So if
you build one, make the most of it while it lasts, and take many
pictures for posterity, or, better still, build a website around
your building experiences!
It is interesting to contemplate the meta-engineering and design
trade-offs that went into making the underlying product: the
pop-out book.
- Use an even number of sheets (US letter sized?)
- Minimise the amount of wasted card
- Try to keep the build simple enough for seven year olds
- Make it rigid enough to stand on a table and support its own
weight, or to hang from three suspension points
- Make it easy to push the pieces out, but at the same time
make the book stable—not fall apart—on its own
- Aim to be as close to the ship depicted in the television
series as possible, but stay within the limitations of a card
cut-out
Of all these challenges, most effort I think would have gone into
the eventual production of a rigid model, and then presumably the
design of the book from which this model can be pressed out, in a
way which minimises card wastage, would have been undertaken; it
would be easy to scale and arrange the various pieces on the pages
once all the individual shapes are decided.
The trade-offs taken with regards to the overall shape of the
finished model are also interesting. It is clear (figure 8) that
the model is stumpier than the televised version of the ship, with
the neck section standing more perpendicularly off the main body,
the main body being relatively short, and the nacelle supports
being very short. Clearly all this was done in the name of final
rigidity.
It is also noticeable how eccentric, not circular, the saucer
section is (figure 8b). I had always percieved it to be perfectly
circular, but on closer examination of the television series and
web resources it transpires that the saucer actually is oval. It
would appear that the model exaggerates this, though, and that may
be both due to the shape of the pages in the book and the fact that
a large overhang creates stresses which are difficult to contain in
a card structure.
Figure 8.
Orthogonal elevation and plan views show up the peculiarities
of the geometry: the extremely low and forward positions of the
nacelles, and the very oval shape of the saucer section.
Building this model has opened my eyes to the true physical
geometry of this starship. We see the thing zipping around the
television screen: a saucer and two nacelles joined by a funny
body, (and always the ‘right’ way up!) The model
emphasises the fact that the neck has to be a substantial piece of
engineering, having to support under gravity (and presumably under
impulse acceleration) not only the weight but also the implicit
twisting moments that the large overhang of the saucer section
induces. Most of all, I now appreciate just how stupid a design
this is for a starship. But then, maybe ships will be plain trendy
in the 24th Century?
This incarnation of the Enterprise breed of ships is very much a
design of the nineties. Coming out of the square age of the
eighties and having computer-aided design tools and
computer-graphic renderers that can deal with curves, the designers
obviously decided that a curvaceous successor to the original
Enterprise was in order, that it should look more aerodynamic, and
that the ‘thrust line’ through the nacelles should pass
closer to the centre of mass, hence the nacelles taking up a much
lower position than the original which had them perched way above
the saucer section. As the assembly of the model progresses you
realise that you are spending great efforts making structure that
totally is not necessary for a space-going vessel. I really
don’t know what to make of the separating saucer business,
but fortunately the model doesn’t care for it either.
Figure 9. The
author, holding the finished model. Note the suspension tabs
at the sides of the saucer section, which have been removed
from all the other photographs.
And so I find myself faced with the following difficult question.
Do I call it a day and sit back to enjoy the fruits of my labours
(figure 9), or is this just the beginning of a never-ending project
to make an improved model? The current fad in 3D printing aside,
technology has moved on sufficiently in the sixteen years (more!)
since this kit was developed, and, —provided a cheap printer
can be found with a relatively flat transport in it, so that it
will print on various thicknesses of card without needing to bend
them—, it is entirely possible to produce a kit like this
from scratch at home. I am so tempted to start writing a
PostScript program (yes, PostScript is a programming language, not
merely a printer format; thirty years before the current gamut of
3D graphics cards and their attendant dedicated processors,
PostScript blazed a trail with a reverse-polish stack-based
language that revolves around transformation matrices, glyphs and
colour graphics), which calculates the compound curves necessary to
make a rigid model the correct shape and prints the surface detail
with all the resolution and colour you could want. The only
problem is the matter of cutting and scoring to obtain formable
pop-out parts, but trusty scissors or scalpel will surely do the
job.
What would I do differently? Well, the nacelle supports
(surprise!) would be far more engineered for strength, and
researched to get a more accurate shape and nacelle positioning
(halfway between the extreme top and bottom of the model,
horizontal and parallel). I would work at getting the cracks (open
seams) down, and look at a better build order so that the final
bonds can be established between already sturdy edges which can be
pushed together without crushing the model. I might look at using
a variety of different thicknesses of card, perhaps making a sturdy
internal scaffolding of thicker card and then laminating
successively thinner layers over it (presumably a real ship would
not depend on its skin for its strength, but on internal
sub-structure?)—or is this defeating the aim of the exercise,
to make a model using a minimum (one!) variety of materials?
Copyright © 2012 Dale Mellor.